#pragma once

#include "stdafx.h"
#include "Agent.h"

#include <vector>

#define PATH_THRESHOLD 25.0
#define MIN_PATH_THRESHOLD 17.0
#define DOT_THRESHOLD 0.0
#define DIST_THRESHOLD 10

class AgentState;

class SittingDuckAgent
	: public Agent
{
public:
	SittingDuckAgent(tank_t* tank) : Agent(tank) { }
	~SittingDuckAgent(void);
};

